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Unit Normal Vector Calculator

Solve unit normal vector problems with clear steps, notation, and a final check.

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Evaluate the governing formula locally in your browser. Define each known quantity once, then change values to test another case instantly.

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Unit Normal Vector Calculator explained

The short version

  • The principal unit normal N(t) points from the curve toward the inside of its bend.
  • You get it by differentiating the unit tangent T(t) and then normalizing that derivative.
  • The same calculation hands you the curvature, since κ = |T′(t)| / |r′(t)|.

The formula this page uses

N(t) = T′(t) / |T′(t)| κ = |T′(t)| / |r′(t)| radius of curvature = 1/κ

What each part means

SymbolWhat it means
T(t) — Unit tangentDirection of travel, length 1, computed first.
T′(t) — Derivative of the tangentMeasures how fast the direction turns. Always perpendicular to T.
N(t) — Principal unit normalT′ divided by its own length. Points toward the centre of the bend.
κ — CurvatureHow sharply the curve bends, in units of 1 over length. A straight line has κ = 0.

Show your work: a full example

  1. The curve, a circle of radius 3r(t) = (3 cos t, 3 sin t)
  2. Velocity and speedr′(t) = (−3 sin t, 3 cos t), and |r′(t)| = 3
  3. Unit tangentT(t) = (−sin t, cos t)
  4. Differentiate TT′(t) = (−cos t, −sin t)
  5. Its length|T′(t)| = √(cos²t + sin²t) = 1
  6. Divide to get NN(t) = (−cos t, −sin t)
  7. Check at t = 0the point is (3, 0) and N(0) = (−1, 0), pointing straight back at the centre, and κ = 1/3 which is 1 over the radius

A second, different case

  1. A different case: a helix, where the curve also risesr(t) = (3 cos t, 3 sin t, 4t)
  2. Unit tangent, from |r′| = 5T(t) = (−0.6 sin t, 0.6 cos t, 0.8)
  3. Differentiate TT′(t) = (−0.6 cos t, −0.6 sin t, 0)
  4. Its length|T′(t)| = 0.6√(cos²t + sin²t) = 0.6
  5. DivideN(t) = (−cos t, −sin t, 0), which has no z part at all
  6. Curvatureκ = 0.6 ÷ 5 = 0.12
  7. Radius of curvature1 ÷ 0.12 ≈ 8.33, larger than the helix's own radius of 3 because the climb stretches the bend out
Copy-ready example

r(t) = (3 cos t, 3 sin t)

The curve, a circle of radius 3

Tangent, normal and curvature for standard curves

CurveT(t)N(t)Curvature κ
Circle radius 3(−sin t, cos t)(−cos t, −sin t)1/3 ≈ 0.333
Circle radius 5(−sin t, cos t)(−cos t, −sin t)1/5 = 0.2
Helix (3 cos t, 3 sin t, 4t)(−0.6 sin t, 0.6 cos t, 0.8)(−cos t, −sin t, 0)0.12
Line (t, 2t, 3t)(0.2673, 0.5345, 0.8018), constantundefined, T′ = 00
Parabola (t, t²) at t = 0(1, 0)(0, 1)2

Three mistakes to check for

What students writeWhy it's wrongDo this instead
N(t) = T′(t) = (−0.6 cos t, −0.6 sin t, 0)T′ carries the turning rate as its length, so it is not a unit vector.Divide by |T′| = 0.6 to get N = (−cos t, −sin t, 0).
N points outward, away from the bendThe principal normal always points toward the concave side, which is why the circle's N aims at the centre.At (3, 0) on the circle, N(0) = (−1, 0), pointing back to the origin.
Taking r″(t) and calling it Nr″ generally has a component along T as well, unless the speed happens to be constant.Normalize T′, not r″. On the parabola they differ as soon as t ≠ 0.

Questions about the Unit Normal Vector Calculator

Why is N always perpendicular to T?

Because T has constant length 1, so T · T = 1 always. Differentiating both sides gives 2 T · T′ = 0, which forces T′ and therefore N to be perpendicular to T. It is a consequence of the length never changing.

What does the curvature number actually mean?

It is 1 over the radius of the circle that hugs the curve best at that point. A circle of radius 3 has κ = 1/3 everywhere, and the helix's κ = 0.12 means it bends like a circle of radius 8.33.

Why does a straight line have no unit normal?

Its tangent never changes, so T′ is the zero vector and the division has nothing to divide by. That matches κ = 0: with no bending there is no inside of a bend to point at.

What is B, the third frame vector?

The binormal, B = T × N. It is perpendicular to both and completes a right-handed set that travels with the point. For the helix, B tilts out of the horizontal plane, and its turning rate is called torsion.

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